Thursday, November 20, 2014

The Capabilities of Various Weapons

It has occurred to me that you may need to know about the weapons some of my characters use.

The weapons that they use are not the holy grail of weaponry nor are they an unstoppable, invincible hedge of protection. Furthermore, they rely heavily on the skill of the user. The misuse of them can lead to an untimely suicide.


General Purpose Field Unifier (GPFU)

As its name implies, it is has many functions making it a General Purpose weapon including:

     Teleportation,
     Telikinesis,
     Telechronopathy,
     and in very rare cases Telepathy.

Its uses seem endless, but for all it has going for it, it is rather limited. It runs two portable 6 V graphene super capacitors and two standard 6 V batteries and then uses a transformer to convert the power from 12 V DC to 5 V DC, it's operating standard. The purpose of the capacitor battery relay is to allow greater control (batteries) and in some situations a burst of energy (super capacitors). The batteries are also used to trigger a discharge of the super capacitors. It can self recharge the super capacitors to full in roughly 15 seconds and the batteries to 80% in about 10 minutes.
     On a full super capacitor charge it is capable of throwing a 100 Kg object 30 m telekinetically. When the operator is transporting him/herself it is typical to use one SC to jumpstart the transport and the batteries to maintain velocity. It can teleport the same object 175 Km to a point +/– 5 Km. Also, if you were to teleport just 175 m instead, the margin would adjust as well to +/– 5 m.
     Telechronopathy (Time Travel) is a combination of teleportation and telekinesis, one physically accelerating the object, and the other simultaneously moving the object. It is capable of moving 100 Kg forward into the future
     Due to earth's uniform magnetic field, it is capable of moving anything anywhere on the globe if the user knows exactly where the object to be moved resides. However, when in space or visiting a world where there is no magnetic field, the GPFU must produce a magnetic field by itself, significantly reducing the range to less than 15 meters.
     It is, to an extent, able to dodge bullets. It is capable of detecting and stopping oncoming projectiles in less than 15 m and diverting them as much as 1 m within the same distance, as long as it is traveling at a speed less than 935 m/s. Anything above that speed cannot be guaranteed. This of course is not so much an issue on earth as the fastest projectile speeds never exceed 750 m/s but could be a problem where air resistance and gravity are not an entity. It is capable of completely stopping a minimum of 20 and a maximum of around 300 .380 rounds (depending on velocity) before needing to fully recharge, but can divert an indefinite number of rounds from a single source. An attack from multiple machine guns will soon disarm the GPFU of power when defending a group of people (since stopping and diverting may be required more than once for the same projectile), but alone, the operator can still divert an almost infinite number of projectiles.
     Finally, the teleportation feature, before actually teleporting the object, moves it to a location outside the universe and instantly moves it back using energy stored in the object, but when the operator manually restricts the energy given to the object, it may come to a complete stop outside the universe. At this point, if the the operator him/herself is the object being teleported, he/she can navigate to a different universe entirely.
     Telepathy can only be achieved if the operating computer knows almost the complete layout of the victim's brain, thus it is largely ineffective for practical use, as one brain 'blueprint' requires dozens of terabytes of data. The only brain that is practical to use telepathy for is the operator's. This is how He/She is able to operate the machine with the most minute precision. 

Teleporting Phaser

It is a much, much simpler and older version of the field unifier. It is capable of moving a person from anywhere on the globe to a 100 Km2 in the USNA. It runs on a bank of three 9 V batteries, which charge a bank of capacitors to emit a bolus of energy towards the victim on a 'seed' particle which when it comes into contact with the victim, will energize all of the matter around the point of contact until all of the victim and a portion of whatever he or she is touching has been fully energized. It immediately removes the matter and rebuilds it at the end destination. The Batteries will teleport up to seven victims depending on where the victim (And thus the operator) are on the globe. It does not self recharge and requires either a new set of batteries or a charger. Recharge times vary depending on batteries and charger.

Teleporting Briefcase

Essentially the same as the TpPhsr, but put into a hidden compartment in a briefcase. The only real difference is that it teleports the operator rather than a target, and the user must be touching the contacts in the case in order for it to work correctly. The effects of this style of teleportation are exactly the same as the Phaser, but are not related to the GPFU.

Hope this helps,
Ed

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