It has occurred to me that you may need to know about the weapons some of my characters use.
The weapons that they use are not the holy grail of weaponry nor are they an unstoppable, invincible hedge of protection. Furthermore, they rely heavily on the skill of the user. The misuse of them can lead to an untimely suicide.
General Purpose Field Unifier (GPFU)
As its name implies, it is has many functions making it a General Purpose weapon including:
Teleportation,
Telikinesis,
Telechronopathy,
and in very rare cases Telepathy.
Its uses seem endless, but for all it has going for it, it is rather limited. It runs two portable 6 V graphene super capacitors and two standard 6 V batteries and then uses a transformer to convert the power from 12 V DC to 5 V DC, it's operating standard. The purpose of the capacitor battery relay is to allow greater control (batteries) and in some situations a burst of energy (super capacitors). The batteries are also used to trigger a discharge of the super capacitors. It can self recharge the super capacitors to full in roughly 15 seconds and the batteries to 80% in about 10 minutes.
On a full super capacitor charge it is capable of throwing a 100 Kg object 30 m telekinetically. When the operator is transporting him/herself it is typical to use one
SC to jumpstart the transport and the batteries to maintain velocity. It can teleport the same object 175 Km to a point +/– 5 Km. Also, if you were to teleport just 175 m instead, the margin would adjust as well to +/– 5 m.
Telechronopathy (Time Travel) is a combination of teleportation and telekinesis, one physically accelerating the object, and the other simultaneously moving the object. It is capable of moving 100 Kg forward into the future
Due to earth's uniform magnetic field, it is capable of moving anything anywhere on the globe if the user knows exactly where the object to be moved resides. However, when in space or visiting a world where there is no magnetic field, the GPFU must produce a magnetic field by itself, significantly reducing the range to less than 15 meters.
It is, to an extent, able to dodge bullets. It is capable of detecting and stopping oncoming projectiles in less than 15 m and diverting them as much as 1 m within the same distance, as long as it is traveling at a speed less than 935 m/s. Anything above that speed cannot be guaranteed. This of course is not so much an issue on earth as the fastest projectile speeds never exceed 750 m/s but could be a problem where air resistance and gravity are not an entity. It is capable of completely stopping a minimum of 20 and a maximum of around 300 .380 rounds (depending on velocity) before needing to fully recharge, but can divert an indefinite number of rounds from a single source. An attack from multiple machine guns will soon disarm the GPFU of power when defending a group of people (since stopping and diverting may be required more than once for the same projectile), but alone, the operator can still divert an almost infinite number of projectiles.
Finally, the teleportation feature, before actually teleporting the object, moves it to a location outside the universe and instantly moves it back using energy stored in the object, but when the operator manually restricts the energy given to the object, it may come to a complete stop outside the universe. At this point, if the the operator him/herself is the object being teleported, he/she can navigate to a different universe entirely.
Telepathy can only be achieved if the operating computer knows almost the complete layout of the victim's brain, thus it is largely ineffective for practical use, as one brain 'blueprint' requires dozens of terabytes of data. The only brain that is practical to use telepathy for is the operator's. This is how He/She is able to operate the machine with the most minute precision.
Teleporting Phaser
It is a much, much simpler and older version of the field unifier. It is capable of moving a person from anywhere on the globe to a 100 Km2 in the USNA. It runs on a bank of three 9 V batteries, which charge a bank of capacitors to emit a bolus of energy towards the victim on a 'seed' particle which when it comes into contact with the victim, will energize all of the matter around the point of contact until all of the victim and a portion of whatever he or she is touching has been fully energized. It immediately removes the matter and rebuilds it at the end destination. The Batteries will teleport up to seven victims depending on where the victim (And thus the operator) are on the globe. It does not self recharge and requires either a new set of batteries or a charger. Recharge times vary depending on batteries and charger.
Teleporting Briefcase
Essentially the same as the TpPhsr, but put into a hidden compartment in a briefcase. The only real difference is that it teleports the operator rather than a target, and the user must be touching the contacts in the case in order for it to work correctly. The effects of this style of teleportation are exactly the same as the Phaser, but are not related to the GPFU.
Hope this helps,
Ed
Thursday, November 20, 2014
Friday, November 14, 2014
Servant
This is one of the Characters I created for DC Comics. Fortuanltely with just alittle tweeking of his backstory, he can work in almost any universe froth with superheroes. Incase you can't tell, his name was inspired by the author and pastor Joshua Harris. The basic idea for him came from Samson, the man born with superhuman strength.
Servant
Alter-ego: Joshua Harrison.
Origin Story: Joshua Harrison was born into a Christian family, and educated by his father, a former school teacher, for much of his childhood. When he was 15, his parents were killed in a car crash. Tragically crushed by an out-of-control semi-truck. The crash caused Joshua's miraculous, hidden powers to become active and therefore he survivesd the crash. After the death of his parents, he was placed in a foster home with a Christian family. For a long time, Joshua struggled with the Christian teachings his parents had enstilled in him. He became rebelious and ran away from his foster family, trusting in his powers to help him survive. However, he soon became full of himself, and lost his powers. while in his state of weakness, he got into deep trouble and finally had to call out to God for help. His powers then returned and he now lives believing that his powers are a privilege to be used for serving God.
Powers: Super strength, flight, regenerative healing, super-human durability, perception: the ability to realize whether a person's motivation is good or bad and whether it will result in conflict or peace but is not able to predict the future. Indomitable Mind; Servants mind is protected against spiritual and mental actions from other people as long as he continues to trust in God’s strength, not his own. He is able to resist telepaths and mind controllers as powerful as Martian Manhunter.
Abilities: Debate; Servant can hold his own in a debate and is able argue for his personal beliefs quite well. Imagination; Servant often thinks of innovative ways out of problems and enjoys discussing creative, fictional characters and stories with people. Observation; Servant often notices small details which assist during an investigation. Will; Servant possess greater will power than the majority of people, based on his faith and hope in Jesus Christ. Martial-arts (Advanced); Servant knows Aikido, Kravmaga, Fencing and Kick Boxing. He is able to hold his own against certain characters like Redhood, Knight and Squire, without using his powers.
Weakness/es: Joshua's powers weaken significantly if he becomes too prideful. He is prone occasional absentmindedness.
Tragic Flaw: Joshua has trouble with his personal hubris, an excessive pride or
self-confidence. He trusts more in his own power that God's power in him.
Gender and Physical Appearance: Male, 6'1", age 18-20, brownish hair combed in the front to the right in the most heroic way possible, blue eyes, well built, muscled frame, wears a self designed costume. NO TIGHTS!!!
Superhero Personality: Servant typically has a positive/neutral expression. Though his face often hidden behind a mask. He likes to talk as much as a normal person would. Servant tries to act chivalrous, like a gentleman. He has a very hard time hitting females. He sometimes becomes prideful and vain, in which case he can lose his powers. After defeating a villain, he likes to give them a little message like "you can still be forgiven," or something like it. Joshua Is serious about his faith and often tries to compare his costumed actions to what the Bible says.
Alter-ego personality: Quiet, but friendly to those close to him. Joshua is easy going, likes joking with his friends and family, playing games, drawing and bouncing on trampolines. He hates games like spin the bottle and russian roulette. He is serious about his faith and tries to compare his actions to what the Bible says. Finally, Joshua detests clowns, general immorrality (as described in the Bible,) and the majority of reality television shows.
Community Relationship: He is a hero that is quick to disappear after saving the day, viewed as guardian by some, but feared by others. When he is seen by the general public, he usually flies away or waves and then flies away.
Thursday, November 13, 2014
Harold
Name of player(you): Ed
Name of character: Harold Parry
Race(fantasy only): Human
Age: 17
Appearance: 5' 4"; Scandinavian; blond almost silver hair, blue eyes. lanky build.
Clothing: Black robe when working. Street clothes when not.
Weapon(s){if any}: Field Unifier
Personality: Always willing to lend a hand, especially in tough situations.
Occupation(if any): Member of The Group.
Parents, family, special friends: The other members of The Group: Jared, Janet, Sandra and Margaret.
Homeland: United States of North America.
Summary of background(if desired): Not exactly a genius, but certainly not the average highschooler. His favorite subject is math and when possible he puts it together with electronics. Such as computer programming and making homemade electronic devices. When he started PSEO at a local community college, he met the four other members of what would become The Group. After hearing about the failed experiment that happened to his distant relative he decided to work out his own math to the problem. As he crossed paths with the others and found they had some things in common e.g. an interest in IMDRP, they compared their math and it all lined up. They then knew what was possible with what they had come up with and decided to work together to finish what IMDRP had started. This led to the mathematical proof that Telekinesis, Teleportation, Telechronopathy, and even in some instances Telepathy were possible with components that he could put together, which he did in the end to make the Field Unifier that allowed him to have what most said were Wizardlike abilities. He uses them in a myriad of ways throughout the story.
Other important info: His first cousin twice removed's second cousin once removed is Gregg VanMaldeghem.
Picture of character(optional, but desirable): Paul?
Name of character: Harold Parry
Race(fantasy only): Human
Age: 17
Appearance: 5' 4"; Scandinavian; blond almost silver hair, blue eyes. lanky build.
Clothing: Black robe when working. Street clothes when not.
Weapon(s){if any}: Field Unifier
Personality: Always willing to lend a hand, especially in tough situations.
Occupation(if any): Member of The Group.
Parents, family, special friends: The other members of The Group: Jared, Janet, Sandra and Margaret.
Homeland: United States of North America.
Summary of background(if desired): Not exactly a genius, but certainly not the average highschooler. His favorite subject is math and when possible he puts it together with electronics. Such as computer programming and making homemade electronic devices. When he started PSEO at a local community college, he met the four other members of what would become The Group. After hearing about the failed experiment that happened to his distant relative he decided to work out his own math to the problem. As he crossed paths with the others and found they had some things in common e.g. an interest in IMDRP, they compared their math and it all lined up. They then knew what was possible with what they had come up with and decided to work together to finish what IMDRP had started. This led to the mathematical proof that Telekinesis, Teleportation, Telechronopathy, and even in some instances Telepathy were possible with components that he could put together, which he did in the end to make the Field Unifier that allowed him to have what most said were Wizardlike abilities. He uses them in a myriad of ways throughout the story.
Other important info: His first cousin twice removed's second cousin once removed is Gregg VanMaldeghem.
Picture of character(optional, but desirable): Paul?
Monday, November 10, 2014
Welcome!
Hello all!
I have created this blog specifically for the purpose of creating characters. There might be posts about characters created before the birth of this blog, which would be rather contrary to the title, but they're new to the rest of the world.
Also, the characters posted about are published here with the understanding that they belong to they're creators, all of whom will be contributors on this blog.
There will be links to other blogs that can help for creating new characters.
Signing off,
Paul
I have created this blog specifically for the purpose of creating characters. There might be posts about characters created before the birth of this blog, which would be rather contrary to the title, but they're new to the rest of the world.
Also, the characters posted about are published here with the understanding that they belong to they're creators, all of whom will be contributors on this blog.
There will be links to other blogs that can help for creating new characters.
Signing off,
Paul
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